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Yokai Hunter
Overview

Yokai Hunter is a one button game on mobile developed for android devices as a school assignment spanning over a period of 5 weeks.

The game features a female protagonist named "Akiko" who was attacked by an evil spirit. Awaking in the dream world in the middle of a forest, she is greeted by the "Nightmare Yokai" who explains to her that if she doesn't manage to get out of the haunted forest by daylight, she will awake bald.

The game features a simple yet engaging combat system: Tap to block, hold & release to attack and double tap to dodge. Enemies will have certain attacks that cannot be blocked, these attacks should hence be dodged. The game features 3 types of enemies all with unique attack animations. A boss fight for the game was planned but could not be implemented due to time constraints.

My Contributions
Project Management

As the gameplay programmer in my small team of two, I handled the entire Unity Project whilst my colleague handled the creation of game assets such as the background, characters & animations.

Movement

When there are no enemies nearby, the player will automatically move forward to progress through the level.

Combat System

I created the combat system where holding & releasing the screen triggers an attack, tapping triggers a block and double tapping triggers a dodge.

Health & Stamina System

Stamina is consumed when blocking & dodging whereas health is reduced when the player takes hits. When health reaches zero, the player fails the level.

Enemy AI

A simple AI that idles until the player approaches them, hence triggering a combat state where they will proceed to attack the player.

Dialogue System

The dialogue system is a simple system where the sprites of the player and the evil spirit are shown as the story is narrated to the player via the form of a textbox.

Cutscenes

Cutscenes may play at the beginning of a level, these help to tell the game's story as well as being able to transition into dialogue smoothly.

Try out the game:
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